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               /// Threewave /// 
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				Release Info.

		Date: September 2001.
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Basic Information
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Title           : City Crossings - 3W
Author          : Dan "Scancode" Gold

Release date    : May/17/2001
Filename        : q3w7.bsp

E-mail Address	: axis@home.com
Related Webpage : http://members.home.net/axis + www.threewave.com

Theme           : Base Tech
Description     : Spacious Sized Map

		  The polution stains to the hardened workings of
                  this mechanical metropolis. High strung towers and lifeless
                  structure surrounds with alien influence.

                  The smoggy lands that lie below bring on entrapment within
                  the evil intentions of emotionless enemies. The overbearing
                  ceilings and misted lights give way to the jungle of modern
                  chaos. Teleportation devices rip through space and place you
                  in unforgiving hands. The constant encounters force the entire
                  mind to control what is known and prepare for what is not.

		  :O		
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Play Information
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Game           	: Quake III Arena CTF and/or Quake III: Team Arena (id software)
Bot play        : Yes
Deathmatch      : Yes (well, you could)
Standard CTF    : Yes (4-8 per team)
One Flag CTF    : Yes (4-8 per team)
Overload        : Yes (4-8 per team)
Harvester       : Yes (4-8 per team)

How To Play     : Place Map Name in your /baseq3/ folder
                  start quake3arena      
                  hit ~
                  type /map "Map Name"
                  type /addbot <botname> <skill>
                  hit ~ (to clear the console)

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Mapping Info & Construction
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Program         : q3Radiant v2.2 + gtkRadiant 1.1
Other           : q3me + photoshop 5.5 + notepad
Base       		: New

Bot File (aas)  : yes
new sounds      : no
new graphics    : yes
new music:      : no
other           : no

Compile Time    : 20.10 hours
Compile machine : Celeron 466@525 256mb>pc100. + GeForce DDR Quadro 64mb

Known Bugs      : =O nope

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Important Vital Special Map Statistics
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# Of Brushes    : 12435
# Of Entities   : 2035 (2048 limit) was 2600 =(
# Of Lit Surfs  : 1692
# Of Light Ents : 1293

Portal Clusters : 1411
Numportals      : 3369
Numfaces        : 6301
Active Portals  : 6738
Hint Portals    : 1778
Vis Data Size   : 259632

6 average number of passages per leaf
16 MB required passage memory

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Special Thanks + Other Notes
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 I'd like the thank the Threewave team, All the beta 
 testers and people who gave feedback.

 [HFX] Evil's Textures Pak 6 (Shader's + Tinting by Scancode).
 They have the e_ prefix.
 
 Id Software and Their DC Map pack which I used textures from.
 They have the id_ prefix.

 S_ prefix, are textures made by or from modified version of
 the textures above.

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Distribution / Copyright / Permissions 
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Copyright 2001 Dan "Scancode" Gold, All rights reserved.
Authors may NOT use this level as a base to build additional
levels.

This level is not made by or supported by id Software.
It requires a registered version of QUAKE III ARENA and

This compiled .bsp may *NOT* be de compiled or reverse 
engineered for any purpose whatsoever.

Quake III Arena is a registered trademark of 
id Software, Inc.

Quake III: Team Arena is a registered trademark of 
id Software, Inc.

This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.

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                       O O
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