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                             _..._                                      
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                        .' .'      '.\          _________   _...._      
         _.._              / .'                     \        |.'      '-.   
       .' .._|.-,.--. . '                        \        .'```'.    '. 
       | '    |  .-. || |                         \      |       \     \
     __| |__  | |  | || |               _    _     |     |        |    |
    |__   __| | |  | |. '              | '  / |    |      \      /    . 
       | |    | |  '-  \ '.          ..' | .' |    |     |\`'-.-'   .'  
       | |    | |       '. `._____.-'//  | /  |    |     | '-....-'`    
       | |    | |         `-.______ /|   `'.  |   .'     '.             
       | |    |_|                  ` '   .'|  '/'-----------'           
       |_|                            `-'  `--'                         

    ..-'''-.                       
    \.-'''\ \                      
           | |                     
        __/ /       .-''` ''-.     
       |_  '.     .'          '.   
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    -....--'  /   '._         .'   
    `.. __..-'       '-....-'`     

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				    FRCup 30
			    A Quake III: Defrag map
				     by uZu
				   2011/07/18

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			    2011/08/02 - Version 2.0

A non fully working trigger has been replaced in order to avoid exploits.
Unfortunately, the target_init used to reset weapons, ammos and PU at the
entrance of the RL corridor was sometimes non working. The checkpoint has
been moved to the exit of the 'slick' corridor and the target_init trigger
has been replaced by 3 big triggers with a 8u space beetween them and each
one with its own target_init.
Thanks to -HUMANIAC- for his extensive testing.

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    This map started as a proposal from  DiaMo  and the run scheme is mainly
   based on his thoughts and ideas. Thanks to him, this run is a nifty one ^^

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This is a fast mixed strafe/Rocket Laucher run for both VQ3 and CPM physics,
which should be doable by rookies. It has no TR available and was made for
the french Defrag league -- http://www.defrag.fr

This is my 4th public map to be released. Lot of conception errors and a
whole bunch of things i'd like to change or improve but I just wanted it
to be out :]

Cheers to DiaMo, sOuSiX, ElcO for the tests and feedbacks
Hello to mathieu, Éline et Célène ;)
Shraght, TouLouZ, Chronos, MegA-TecK, Hades, breacH, Od3b
and everybody at defrag.fr, Cgg, Pan, marky and cool dudes from Defrag
o/ supeR,Sergei und App ^^

Music listened: Ministry, Hallucinogen, Beastie Boys, Death, Scorn

			      .'-={< ASSETS >}=-`.

		 Huge thanks to the various artists who offered
		    us the possibility to use their artwork!

The skybox is a low-res of the original `Miramar' skybox made by By Jockum
Skoglund aka hipshot -- hipshot@zfight.com | www.zfight.com

All the textures come from the `evil6' and `evil8' textures sets, made by
Yves Allaire aka evillair -- http://www.evillair.net/v2/

The Ranger statue model has been made by QkennyQ -- no contact infos :|

The Xaero status model has been made by ???

The "slip" warning sign has been found on the net and is supposed
to be in the public domain.

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The map design (.map file) is available under the terms of the GNU GPL
version 2 or later. The various shaders and images made for this map are
distributed under the WTFPL version 2 or later. The whole PK3 file is
available under the terms of the CC BY-SA.

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			       Play more Defrag!

	http://www.defrag.fr	#defrag-france on QuakeNet
	http://www.q3df.org	#defrag on QuakeNet
	http://ws.q3df.org	#dfmap on QuakeNet

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      ASCII art done with Crazy font -- http://patorjk.com/software/taag/

			   (C) 2011 Dan "uZu" Le Bray

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